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The Gesture Keyboard (GKB) is a unique
device for entering phonetic scripts. GKB is a pen-based,
low-cost device that can be used to input text in these
languages. With GKB, an average user can achieve a speed
of 10 words per minute with just 2 hours of practice. HP
has developed the device for Devanagari and Tamil scripts
and the same technology can be extended to any phonetic
script. GKB is currently being deployed in various government
organizations and information kiosks.
With the help of GKB, people who are not
conversant with English language can use the computer for
sending emails, web browsing and search, online chatting
and handling documentation in their own language. Prior
knowledge of English or typing skills is not required to
use GKB.
HP Labs India was the runner-up in the prestigious
Wall Street Journal's 2006 Technology Innovation Award in
the Consumer Electronics area for its work on GKB. To quote
the judges: "the device had the potential to reach areas
of the Indian population neglected by the computer boom".
Click
here to download flash demo of the concept
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Email is one of the popular methods of
communication in the computer environment. Across the globe,
English is the most widely used language for email communication,
thus limiting its usage. Script Mail addresses the language
dependency by building a low cost, portable, language independent
and low network connectivity email device primarily catering
to the emerging market. Using this handheld device, the
user can compose email in the local language (script) that
can be viewed by the receiver as a PC recognizable bitmap.
The user can also communicate with another Script Mail user
or any user with a pc based email client.
Script Mail consists of a display screen
on which the user can type the destination email address
and scribble the contents of the email to be sent using
a stylus. This information gets stored in the device. To
send and receive emails, the user can plug the device into
a telephone socket. The device establishes a connection
to the remote email server through a modem; uploads/sends
the mails stored on the device and downloads the unread
mails from the mail server to the device. The user can view
the unread mails through the interactive GUI on the device
using a stylus and the touch screen interface provided by
Script Mail.
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| Camera
and Pen Based Interfaces to Capture Digital Ink
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Despite visions of paperless office,
we do not foresee the disappearance of the pen and paper
in the near future. Writing by hand is convenient in the
physical world. The ease of use, affordability, familiarity
and the feeling of pen and paper will see it’s continued
usage in a large number of human activities.
But the content on physical paper is difficult
to edit, copy and search in an electronic world. Our research
involves transferring handwritten ink on paper to a digital
domain
Another technology trend is the proliferation of digital
cameras. Cameras are getting inexpensive and in the future
all laptops may come with built-in cameras. Our motivation
is to build a low-cost solution for laptops using a camera
to capture handwritten ink on ordinary paper. The digital
ink content should become editable and searchable. The objective
is to build systems capable of recognizing characters written
in any language.
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Within our broader theme of image based
interactions, we would like to create the experience of
hyperlinking, so prevelant in the digital world, in the
world of phyical information i.e paper. The user can create
a "hyperlink" on paper by marking it physically
and the image of information surrounding the hyperlink acts
as a signature for recall when the same image is presented
to the system later. The hyperlinked information can be
any information on the Web or local storage. When the user
"points" to the hyperlink by capturing the image
with a camera, the unique signature and the corresponding
link is fetched from the database.
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Significant research effort has gone
into improving our iteractions with information that are
born in the digital world. However, some information are
born in the physical world (e.g. paper) for reasons of unmatched
affordances. Our interactions with information in the physical
world has not been so smooth because it does not interface
well with the information in the digital world. The proliferation
of digital cameras in almost all kind of mobile devices,
has created the possibility of taking a snapshot of the
information in the physical world into the digital world,
anywhere anytime.
The objective of our research is to be able to create seamless
interactions, of these images of physical world, in the
digital world. We would like to build interfaces and interactions
where the boundary between the physical and the digital
world disappears for the user.
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Usage is the best barometer of the relevance of technology.
It is our constant endeavor from the labs to make technology
that is of value to people. Design and user research therefore
is a very important element of our overall research agenda.
This ongoing effort not only spurs new technology research
but also helps us validate and guide ongoing development
projects.
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We
use a slew of different user research techniques to make sure
we can meaningfully inform and guide the technology research.
Ethnography, contextual inquiry, quantitative research, usability
testing are methods that we frequently deploy. |
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Click here for recent Publications listing. |
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